Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation

Sungkil Lee1, Gerard Jounghyun Kim, Seungmoon Choi

  • 1Pohang University of Science and Technology, Pohang, Korea. yskill@postech.ac.kr

Summary

This study introduces a real-time GPU post-filtering method for virtual reality (VR) depth-of-field effects. It effectively eliminates common artifacts, offering high-quality, scalable performance for immersive experiences.

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