Depth Perception and Spatial Vision
Uniform Depth Channel Flow
Phase Contrast and Differential Interference Contrast Microscopy
Uniform Depth Channel Flow: Problem Solving
Aliasing
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Jun 24, 2026

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
Published on: December 3, 2013
Sungkil Lee1, Gerard Jounghyun Kim, Seungmoon Choi
1Pohang University of Science and Technology, Pohang, Korea. yskill@postech.ac.kr
This study introduces a real-time GPU post-filtering method for virtual reality (VR) depth-of-field effects. It effectively eliminates common artifacts, offering high-quality, scalable performance for immersive experiences.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: