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Published on: September 24, 2017
Head orientation prediction: delta quaternions versus quaternions
1Department of Electrical and Computer Engineering, Virginia Commonwealth University, Richmond, VA 23284, USA. hhimberg@vcu.edu
This study introduces a novel Delta Quaternion (DQ) method for predicting head orientation in virtual reality simulators. The DQ approach offers the same accuracy as traditional quaternion methods but with significantly reduced computational load.
Area of Science:
- Virtual and Augmented Reality
- Robotics and Control Systems
- Human-Computer Interaction
Background:
- Display lag in head-mounted displays degrades immersion in VR/AR training simulators.
- Predictive tracking is used to mitigate display lag by anticipating head motion.
Purpose of the Study:
- To propose and evaluate a new head orientation prediction method using a Delta Quaternion (DQ)-based Extended Kalman Filter (EKF).
- To compare the performance of the DQ-EKF against a standard Quaternion EKF.
Main Methods:
- Developed a novel framework utilizing the change in quaternion (DQ) between frames to estimate head velocity.
- Employed an EKF to process the DQ for head velocity estimation and future orientation prediction.
- Tested the DQ-based framework using captured head motion data.
Main Results:
- The proposed DQ-based EKF accurately predicts head orientation.
- The DQ method achieves comparable accuracy to the computationally intensive Quaternion EKF.
- The DQ method significantly reduces the computational burden associated with head orientation prediction.
Conclusions:
- The DQ-based EKF provides an efficient and accurate solution for head orientation prediction in VR/AR simulators.
- This method enhances the value of VR/AR training by improving immersion and reducing computational costs.
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