Parallel view-dependent level-of-detail control.

Liang Hu1, Pedro V Sander, Hugues Hoppe

  • 1Hong Kong University of Science and Technology, Hong Kong. nickyhu@cse.ust.hk

Summary

This study introduces a novel GPU-accelerated method for dynamic level-of-detail (LOD) control in 3D graphics. It enables real-time, fine-grained mesh adaptation for complex models, improving rendering efficiency.

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