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Published on: June 7, 2017
Computer games to teach hygiene: an evaluation of the e-Bug junior game
David Farrell1, Patty Kostkova, Julius Weinberg
1City eHealth Research Centre (CeRC), School of Community and Health Sciences (SC&HS), City University London, Northampton Square, London EC1V 0HB, UK.
The e-Bug computer game effectively teaches school children about handwashing, respiratory hygiene, and antibiotic resistance. While initial results showed limited knowledge change, this study provides a foundation for future research on educational games.
Area of Science:
- Public Health
- Health Education
- Game-Based Learning
Background:
- Handwashing, respiratory hygiene, and antibiotic resistance are critical public health issues.
- Educational interventions targeting school children are essential for effective hygiene education.
- Computer games offer a ubiquitous platform for engaging children in health learning.
Purpose of the Study:
- To evaluate the effectiveness of the e-Bug junior computer game in teaching handwashing, respiratory hygiene, and antibiotic resistance to children aged 9-12.
- To assess the learning outcomes (LOs) promoted through the game mechanics.
- To establish a baseline for future statistical studies on e-Bug's educational impact.
Main Methods:
- Development of the e-Bug junior computer game with distinct learning outcomes embedded in game mechanics.
- Evaluation of the game in three UK schools with 62 children and online access for approximately 1700 players.
- Pre- and post-game knowledge assessment using quiz-style questionnaires.
Main Results:
- A statistically significant change in knowledge was observed for a small number of learning outcomes.
- Many children already possessed the required knowledge before playing the game.
- This study represents the first statistical analysis and comprehensive evaluation of the e-Bug junior game.
Conclusions:
- The e-Bug junior game serves as a valuable tool for health education among school children.
- Further research is needed to refine assessment methods and explore knowledge acquisition through sustained engagement.
- The study highlights the potential of game-based learning for public health interventions.
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