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Updated: May 29, 2026

The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

Decentralized indirect methods for learning automata games.

Omkar Tilak1, Ryan Martin, Snehasis Mukhopadhyay

  • 1Department of Computer and Information Science, Indiana University-Purdue University Indianapolis, Indianapolis, IN 46202, USA. otilak@cs.iupui.edu

IEEE Transactions on Systems, Man, and Cybernetics. Part B, Cybernetics : a Publication of the IEEE Systems, Man, and Cybernetics Society
|September 20, 2011
PubMed
Summary
This summary is machine-generated.

This study introduces a novel decentralized pursuit learning algorithm for zero-sum and identical payoff games, offering computational advantages. The algorithm

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Last Updated: May 29, 2026

The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

Area of Science:

  • Artificial Intelligence
  • Game Theory
  • Machine Learning

Background:

  • Learning automata games are crucial in AI and game theory.
  • Decentralized algorithms offer computational benefits over centralized ones.
  • Analyzing learning algorithms in nonstationary environments is challenging.

Purpose of the Study:

  • To propose a novel decentralized pursuit learning algorithm for zero-sum and identical payoff games.
  • To theoretically analyze the convergence of this decentralized algorithm in nonstationary environments.
  • To introduce a partial communication framework for learning automata games.

Main Methods:

  • Development of a decentralized version of the pursuit learning algorithm.
  • Theoretical analysis using a novel bootstrapping argument to prove convergence.
  • Simulation studies across various game scenarios.

Main Results:

  • The decentralized algorithm demonstrates significant computational advantages.
  • The bootstrapping argument successfully proves algorithm convergence in nonstationary environments.
  • Simulation results confirm fast and accurate convergence for the proposed algorithm.

Conclusions:

  • The novel decentralized pursuit learning algorithm is effective for zero-sum and identical payoff games.
  • This work provides the first theoretical analysis of such algorithms in these game types.
  • The partial communication framework unifies centralized and decentralized game models.