Real-time GPU surface curvature estimation on deforming meshes and volumetric data sets

Wesley Griffin1, Yu Wang, David Berrios

  • 1Department of Computer Science and Electrical Engineering, University of Maryland, Baltimore County, 1000 Hilltop Circle, Baltimore, MD 21250, USA. griffin5@cs.umbc.edu

Summary

This study introduces a novel GPU algorithm for real-time surface curvature estimation on triangular meshes. This GPU approach significantly accelerates computations, outperforming CPU methods for dynamic 3D graphics.

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