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Analyzing locomotion synthesis with feature-based motion graphs.
Mentar Mahmudi1, Marcelo Kallmann
1School of Engineering, University of California, Merced, 5200 North Lake Rd., Merced, CA 95343, USA. mmahmudi@ucmerced.edu
Feature-based motion graphs enhance realistic locomotion synthesis by improving search queries and reducing computation. This method avoids postprocessing for foot skating removal, offering significant advantages over traditional motion graphs.
Area of Science:
- Computer Graphics
- Robotics
- Artificial Intelligence
Background:
- Traditional motion graphs for locomotion synthesis often require postprocessing to remove artifacts like foot skating.
- Computational requirements for constructing and searching traditional motion graphs can be substantial, especially in complex environments with obstacles.
Purpose of the Study:
- To introduce feature-based motion graphs (FBMGs) as a novel approach for realistic locomotion synthesis among obstacles.
- To improve search query performance, eliminate the need for postprocessing, and reduce computational demands compared to conventional motion graphs.
Main Methods:
- Developing a feature-based approach for selecting transitions, significantly reducing graph construction time and enhancing search performance.
- Implementing a fast channel search method that confines motion graph searches to clear paths among obstacles, avoiding costly collision detection.
- Introducing a motion deformation model using Inverse Kinematics applied to transitions, improving reachability and search efficiency within a user-defined cost threshold.
Main Results:
- Feature-based transition selection led to reduced graph construction time and superior search performance.
- The fast channel search method provided quicker and more effective results by ensuring clearance among obstacles.
- Motion deformation improved the overall reachability of the feature-based motion graph, further decreasing search time.
Conclusions:
- Feature-based motion graphs offer a more efficient and effective solution for realistic locomotion synthesis in cluttered environments.
- The proposed methods significantly outperform traditional motion graph techniques in terms of speed, search quality, and artifact removal.
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