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Working Memory Training for Older Participants: A Control Group Training Regimen and Initial Intellectual Functioning Assessment
Published on: September 20, 2020
Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized
Rui Nouchi1, Yasuyuki Taki, Hikaru Takeuchi
1Smart Ageing International Research Centre, Institute of Development, Aging and Cancer, Tohoku University, Sendai, Japan. rnouchi@idac.tohoku.ac.jp
Commercial brain training games show scientific evidence for improving executive functions, working memory, and processing speed in young adults. However, puzzle games may offer broader cognitive benefits, including attention and visuo-spatial skills.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- The efficacy of commercial brain training games in enhancing cognitive functions is debated, with limited scientific evidence for transfer effects in young adults.
- This study investigates the impact of a specific brain training game (Brain Age) on various cognitive abilities in a young adult population.
Purpose of the Study:
- To evaluate the effects of a commercial brain training game on a broad spectrum of cognitive functions in young adults.
- To compare the cognitive benefits of a brain training game against a popular puzzle game (Tetris).
Main Methods:
- A double-blind randomized controlled trial was conducted with 32 young adult volunteers.
- Participants were assigned to play either 'Brain Age' or 'Tetris' for approximately 15 minutes/day, 5 days/week, for 4 weeks.
- Cognitive functions, including fluid intelligence, executive function, working memory, and processing speed, were assessed before and after the intervention.
Main Results:
- The 'Brain Age' game significantly improved executive functions, working memory, and processing speed in young adults.
- Playing 'Tetris' led to improvements in attention and visuo-spatial ability compared to the 'Brain Age' group.
- The study provides scientific evidence for the beneficial effects of the brain training game on specific cognitive functions.
Conclusions:
- Commercial brain training games can be a convenient method for enhancing certain cognitive functions like executive functions, working memory, and processing speed in healthy young adults.
- Puzzle games may offer a wider range of cognitive benefits, including attention and visuo-spatial skills.
- Findings have potential applications in educational and clinical settings for cognitive enhancement.
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