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Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach
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Published on: February 14, 2014

Effects of a computer-based cognitive exercise program on age-related cognitive decline.

Andrea Bozoki1, Mirjana Radovanovic, Brian Winn

  • 1Departments of Neurology and Radiology, Michigan State University, United States. Andrea.bozoki@ht.msu.edu

Archives of Gerontology and Geriatrics
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This study explored if

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Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach
10:13

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Published on: February 14, 2014

A Computerized Functional Skills Assessment and Training Program Targeting Technology Based Everyday Functional Skills
07:31

A Computerized Functional Skills Assessment and Training Program Targeting Technology Based Everyday Functional Skills

Published on: February 13, 2020

Area of Science:

  • Gerontology
  • Cognitive Neuroscience
  • Human-Computer Interaction

Background:

  • Cognitive decline is a concern for aging populations.
  • Computerized cognitive training offers a potential intervention.
  • Feasibility of such interventions for seniors needs evaluation.

Purpose of the Study:

  • To assess the feasibility of a randomized clinical trial for senior cognitive training.
  • To test if 'games for learning' improve cognitive abilities in seniors aged 60-80.
  • To identify factors influencing intervention adherence and effectiveness.

Main Methods:

  • Developed a senior-friendly online game suite with adaptive difficulty.
  • Randomized 60 seniors (60-80 years) to a game intervention or control group.
  • Assessed recruitment, retention, playtime, and cognitive changes over six weeks.

Main Results:

  • Intervention implemented with high-functioning seniors, but with small effect size.
  • Participants improved on games but showed limited transference to other cognitive tasks.
  • Feasibility challenges included internet access, variable playtime, and reluctance to increase difficulty.

Conclusions:

  • A six-week computer game-based cognitive intervention is feasible for high-functioning seniors.
  • Current intervention shows small cognitive improvement, suggesting a need for more intensive or longer programs.
  • Further research is needed to optimize 'games for learning' for substantial cognitive gains in seniors.