Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Orthogonal Trajectories01:26

Orthogonal Trajectories

Orthogonal trajectories describe the geometric relationship between two families of curves that intersect each other at right angles. One illustrative case involves a family of parabolas that open sideways along the x-axis. These curves share a common shape but differ by a scaling parameter, resulting in a set of curves that all pass through the origin and widen at different rates.Determining Orthogonal TrajectoriesTo identify the orthogonal trajectories for these parabolas, the first step...
One-Degree-of-Freedom System01:24

One-Degree-of-Freedom System

In mechanical engineering, one-degree-of-freedom systems form the basis of a wide range of electrical and mechanical components. Using these models, engineers can predict the behavior of various parts in a larger system, which gives them insight into how different forces interact with each other.
A one-degree-of-freedom system is defined by an independent variable that determines its state and behavior. One example of a one-degree-of-freedom system is a simple harmonic oscillator, such as a...
Kinematic Equations: Problem Solving01:15

Kinematic Equations: Problem Solving

When analyzing one-dimensional motion with constant acceleration, the problem-solving strategy involves identifying the known quantities and choosing the appropriate kinematic equations to solve for the unknowns. Either one or two kinematic equations are needed to solve for the unknowns, depending on the known and unknown quantities. Generally, the number of equations required is the same as the number of unknown quantities in the given example. Two-body pursuit problems always require two...
Kinematic Equations for Rotation01:30

Kinematic Equations for Rotation

In mechanics, when one observes a rigid body in rotational motion with constant angular acceleration, it is possible to establish equations for its rotational kinematics. This process resembles how linear kinematics are dealt with in simpler motion studies.
For instance, imagine a point A on a rigid body engaged in circular motion. The translational velocity of this particular point can be calculated by taking the time derivatives of the displacement equation, which essentially measures the...
Kinematic Equations - II01:17

Kinematic Equations - II

The second kinematic equation expresses the final position of an object in terms of its initial position, the distance traveled with the initial constant velocity, and the distance traveled due to a change in velocity. Similar to the first kinematic equation, this equation is also only valid when the acceleration is constant throughout the motion of an object.
Suppose a car merges into freeway traffic on a 200 m long ramp. If its initial velocity is 10 m/s and it accelerates at 2 m/s2, then the...
Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Lossy processing principles in 2D and 3D vision.

The Behavioral and brain sciences·2025
Same author

Viewers perceive shape in pictures according to per-fixation perspective.

Scientific reports·2025
Same author

A novel biomechanical model of the proximal mouse forelimb predicts muscle activity in optimal control simulations of reaching movements.

Journal of neurophysiology·2025
Same author

Benchmark suites instead of leaderboards for evaluating AI fairness.

Patterns (New York, N.Y.)·2024
Same author

A novel biomechanical model of the mouse forelimb predicts muscle activity in optimal control simulations of reaching movements.

bioRxiv : the preprint server for biology·2024
Same author

Toward a theory of perspective perception in pictures.

Journal of vision·2024
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: May 10, 2026

Sit-to-stand-and-walk from 120% Knee Height: A Novel Approach to Assess Dynamic Postural Control Independent of Lead-limb
08:24

Sit-to-stand-and-walk from 120% Knee Height: A Novel Approach to Assess Dynamic Postural Control Independent of Lead-limb

Published on: August 30, 2016

Trajectory optimization for full-body movements with complex contacts.

Mazen Al Borno1, Martin de Lasa, Aaron Hertzmann

  • 1Department of Computer Science, University of Toronto, Toronto, Canada. mazen@dgp.toronto.edu

IEEE Transactions on Visualization and Computer Graphics
|June 8, 2013
PubMed
Summary
This summary is machine-generated.

This study introduces a novel physics-based human motion synthesis method. It generates diverse full-body movements like walking and breakdancing using simple objectives, without motion capture or key-poses.

More Related Videos

A Structured Rehabilitation Protocol for Improved Multifunctional Prosthetic Control: A Case Study
06:58

A Structured Rehabilitation Protocol for Improved Multifunctional Prosthetic Control: A Case Study

Published on: November 6, 2015

Related Experiment Videos

Last Updated: May 10, 2026

Sit-to-stand-and-walk from 120% Knee Height: A Novel Approach to Assess Dynamic Postural Control Independent of Lead-limb
08:24

Sit-to-stand-and-walk from 120% Knee Height: A Novel Approach to Assess Dynamic Postural Control Independent of Lead-limb

Published on: August 30, 2016

A Structured Rehabilitation Protocol for Improved Multifunctional Prosthetic Control: A Case Study
06:58

A Structured Rehabilitation Protocol for Improved Multifunctional Prosthetic Control: A Case Study

Published on: November 6, 2015

Area of Science:

  • Computer Graphics
  • Robotics
  • Animation

Background:

  • Physics-based human motion synthesis is crucial for realistic animation and robotics.
  • Existing methods often require motion capture, key-poses, or periodic motion, limiting their applicability.
  • Synthesizing complex, non-periodic full-body movements remains a challenge.

Purpose of the Study:

  • To present a new method for full-body trajectory optimization of physics-based human motion.
  • To enable synthesis of diverse movements without reliance on external data like motion capture or predefined poses.
  • To achieve motion synthesis using a minimal set of simple, high-level goals.

Main Methods:

  • The method optimizes full-body trajectories using physics simulation.
  • Optimization is guided by simple objectives (e.g., center-of-mass height, contact points) applied over short spacetime windows.
  • These windows are composed to achieve complex, long-duration motions.
  • The approach does not require specifying contact locations beforehand.

Main Results:

  • The method successfully synthesized a wide range of human movements, including walking, hand walking, breakdancing, flips, and crawling.
  • These synthesized motions were achieved without motion capture, key-poses, or periodic motion assumptions.
  • A significant portion of the demonstrated movements represent novel achievements for physics-based synthesis methods.

Conclusions:

  • This work offers a powerful and flexible approach to physics-based human motion synthesis.
  • The method's ability to generate diverse, complex motions from simple goals opens new possibilities for animation and virtual character control.
  • It overcomes limitations of previous techniques, paving the way for more accessible and versatile motion generation.