Glossiness representation using binocular color difference
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Updated: May 8, 2026

How to Create and Use Binocular Rivalry
Published on: November 10, 2010
Woo-Soon Jung1, Young-Gyu Moon, Jae-Hyun Park
1School of Electronic and Electrical Engineering, Sungkyunkwan University, Suwon, South Korea.
Abstract:
We demonstrate that a binocular color difference can be used to express the surface glossiness of an object on 3D display devices without being accompanied by a specular reflection pattern. A simple image with a binocular color difference provides a similar surface appearance impression to a real object that has the same binocular color difference. It is found that human binocular perception is likely to interpret binocular color difference as spectral reflectance rather than as transparency. Binocular glossiness is caused not only by a binocular lightness difference but also by a chromatic or hue difference.
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