Low-cost virtual reality intervention program for children with developmental coordination disorder: a pilot

Tal Ashkenazi1, Patrice L Weiss, Danielle Orian

  • 1Clalit Health Services (Ms Ashkenazi and Dr Orian), Child Development Center, Carmiel, Israel; Department of Occupational Therapy (Dr Weiss), Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel; Department of Physical Therapy (Dr Laufer and Ms Ashkenazi), Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel.

Insights

Low-cost virtual reality (VR) games show promise for treating developmental coordination disorder (DCD) in young children. This VR intervention improved motor function, particularly balance, and was well-received by participants.

Area of Science:

  • Pediatric physical therapy
  • Developmental neuroscience
  • Rehabilitation technology

Background:

  • Developmental Coordination Disorder (DCD) affects motor skills in children.
  • Traditional therapies may have limitations in engagement for young children.
  • Virtual Reality (VR) offers immersive and potentially motivating therapeutic environments.

Purpose of the Study:

  • To assess the feasibility of using accessible VR games for DCD treatment in young children.
  • To evaluate the impact of a VR game intervention on the motor function of children with suspected DCD.
  • To gauge children's engagement and enjoyment with the VR intervention.

Main Methods:

  • A cohort of nine children (aged 4-6 years) with suspected DCD participated.
  • Intervention involved 10 sessions utilizing a low-cost, off-the-shelf VR game.
  • Motor function was assessed using the Movement Assessment Battery for Children-2 (M-ABC-2), DCD Questionnaire (DCD-Q), and walk tests.

Main Results:

  • Significant improvements were noted in the M-ABC-2 total standard score (P=.024) and balance subscore (P=.012).
  • The DCD Questionnaire also showed statistically significant positive changes (P<.05).
  • Children demonstrated high motivation and enjoyment during VR game interaction.

Conclusions:

  • VR gaming appears to be a beneficial intervention for enhancing motor function in children with DCD.
  • Accessible VR technology presents a feasible and engaging option for pediatric rehabilitation.
  • Further research can explore larger cohorts and varied VR applications for DCD.
Abstract

Related Concept Videos