Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction

Wendy Hadley1, Christopher D Houck, David H Barker

  • 1PhD, Bradley/Hasbro Children's Research Center, One Hoppin Street, Suite 204, Providence, RI 02903, USA. whadley@lifespan.org.

Summary

Virtual reality environments (VREs) effectively elicit physiological arousal in adolescents when exposed to substance use and sexual risk cues. This technology shows promise for understanding adolescent responses to risky behaviors.