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Virtual reality feedback cues for improvement of gait in patients with Parkinson's disease
Samih Badarny1, Judith Aharon-Peretz2, Zvi Susel3
1Movement Disorders Clinic, Department of Neurology, Lady Davis Carmel Medical Center, Haifa, Israel ; Rappaport Faculty of Medicine & Research Institute, Technion-Israel Institute of Technology, Haifa, Israel.
Background:
Our aim was to study the effects of visual feedback cues, responding dynamically to patient's self-motion and provided through a portable see-through virtual reality apparatus, on the walking abilities of patients with Parkinson's disease.
Methods:
Twenty patients participated. On-line and residual effects on walking speed and stride length were measured.
Results:
Attaching the visual feedback device to the patient with the display turned off showed a negligible effect of about 2%. With the display turned on, 56% of the patients improved either their walking speed, or their stride length, or both, by over 20%. After device removal, and waiting for 15 minutes, the patients were instructed to walk again: 68% of the patients showed over 20% improvement in either walking speed or stride length or both. One week after participating in the first test, 36% of the patients showed over 20% improvement in baseline performance with respect to the previous test. Some of the patients reported that they still walked on the tiles in their minds.
Discussion:
Improvements in walking abilities were measured in patients with Parkinson's disease using virtual reality visual feedback cues. Residual effects suggest the examination of this approach in a comprehensive therapy program.
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