Social Foundations of Self I: Play and Game
Cause and Effect
Robbers Cave
Deindividuation
Tension
Tension
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Richard Buday1, Tom Baranowski2, Debbe Thompson2
1Archimage, Inc. , Houston, Texas.
Serious videogames, used for education and health, face skepticism regarding their entertainment value. This article argues that direct comparisons to commercial games may be misguided, focusing instead on effective design for engagement.
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