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Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review
Robin Mellecker1, Elizabeth J Lyons2, Tom Baranowski3
1University of Hong Kong, Institute of Human Performance , Pokfulam, Hong Kong .
Games for Health Journal
|April 25, 2014
Summary
Exergames offer health benefits, but are often played at low intensity and short durations. Maximizing fun and enjoyment in exergames can increase physical activity intensity and duration, leading to greater health outcomes.
Area of Science:
- Exercise Science
- Game Studies
- Human-Computer Interaction
Background:
- Exergames (exercise video games) have the potential to increase physical activity and health benefits.
- Current exergame usage often involves short durations and moderate-to-low intensity, limiting potential health gains.
- The enjoyment factor is key to sustained engagement in both physical activity and gaming.
Approach:
- This review synthesizes research on the substrates of fun and enjoyment in exergames and physical activity.
- It examines the psychosocial, physiological, and embodiment aspects contributing to enjoyment.
- The review highlights the need to integrate these experiential levels.
Key Points:
- Fun and enjoyment in exergames are complex, involving psychosocial, physiological, and embodiment elements.
- Physical activity also possesses distinct yet related enjoyment substrates.
- Identifying game mechanics that enhance exergame enjoyment is crucial.
Conclusions:
- Enhancing enjoyment in exergames is a promising strategy to increase physical activity intensity and duration.
- Further research is needed to understand and optimize the interplay between game mechanics and user enjoyment.
- This optimization can maximize health benefits derived from exergame participation.

