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Updated: Apr 16, 2026

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
Cognitive training on stroke patients via virtual reality-based serious games
Pedro Gamito1,2, Jorge Oliveira1,2, Carla Coelho1
1a School of Psychology and Life Sciences, Lusophone University of Humanities and Technologies , Lisbon , Portugal.
Purpose:
Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients.
Methods:
A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control.
Results:
The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls.
Conclusions:
Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation. Implications for Rehabilitation Improvements in memory and attention functions following a virtual reality-based serious games intervention. Training of daily-life activities using a virtual reality application. Accessibility to training contents.

