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Validity of an Interactive Functional Reach Test.

Sujay S Galen1, Vicky Pardo1, Douglas Wyatt1

  • 1Physical Therapy Program, Eugene Applebaum College of Pharmacy and Health Care Sciences, Wayne State University , Detroit, Michigan.

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Summary
This summary is machine-generated.

The Kinect sensor, with new software, can accurately measure balance using the interactive functional reach test (I-FRT). This technology offers a valid clinical tool for rehabilitation and gaming platforms.

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Area of Science:

  • Rehabilitation Technology
  • Biomedical Engineering
  • Clinical Assessment

Background:

  • Videogaming platforms like Microsoft Kinect are increasingly used in physical rehabilitation.
  • Current platforms lack built-in clinical measures for meaningful data.
  • New software enables Kinect to assess balance via an interactive functional reach test (I-FRT).

Purpose of the Study:

  • To test the concurrent validity of the I-FRT using Kinect.
  • To establish the feasibility of implementing I-FRT in clinical settings.
  • To evaluate the I-FRT's potential as a rehabilitation tool.

Main Methods:

  • Concurrent validity tested on 20 healthy adults comparing I-FRT with Optotrak Certus 3D motion capture.
  • Feasibility assessed in 10 outpatients with mild balance impairments.
  • Participant feedback collected using the NASA Task Load Index (NASA-TLX) questionnaire.

Main Results:

  • Moderate to good agreement between I-FRT and Optotrak (ICC=0.786 at 2.5m).
  • Optimal agreement achieved with Kinect sensor at 2.5m distance.
  • Participants with balance impairments reported favorable experiences, low frustration, and reduced demand.

Conclusions:

  • Kinect sensor with I-FRT software provides a valid clinical measure for balance assessment.
  • This technology is suitable for integration with existing gaming platforms in rehabilitation.
  • I-FRT demonstrates feasibility and positive user feedback in a clinical context.