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Related Concept Videos

Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

748
When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide....
748

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Related Experiment Video

Updated: Apr 6, 2026

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

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Using Alice 2.0 to Design Games for People with Stroke.

Rachel Proffitt1, Caitlin Kelleher2, M Carolyn Baum3

  • 11 Division of Occupational Science and Occupational Therapy, University of Southern California . Los Angeles, California.

Games for Health Journal
|July 21, 2015
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Summary
This summary is machine-generated.

Occupational therapy students can create rehabilitation games using drag-and-drop software like Alice 2.0. However, current tools need improvements for effective therapeutic game development by novice programmers.

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Area of Science:

  • Rehabilitation Technology
  • Game Design for Therapy
  • Human-Computer Interaction

Background:

  • Computer and video games are increasingly utilized as rehabilitation tools.
  • Therapists often lack the programming expertise required for current game development systems.
  • Existing drag-and-drop software for novice programmers has not been specifically studied for therapeutic game creation.

Purpose of the Study:

  • To assess the feasibility of an occupational therapy student with no prior programming experience creating therapeutic computer games using Alice 2.0.
  • To identify challenges and successes in using a drag-and-drop environment for developing games for stroke rehabilitation.
  • To gather recommendations for future therapeutic game development software tailored for therapists.

Main Methods:

  • An occupational therapy student utilized Alice 2.0, a drag-and-drop game development tool.
  • Learning involved a textbook, tutorials, and support from computer science students.
  • The student documented her experience and created three games for individuals with stroke.

Main Results:

  • The student successfully created three games for stroke rehabilitation using Alice 2.0.
  • Alice 2.0 provided strong support for story creation but lacked essential game design components.
  • The process highlighted the need for specialized features in therapeutic game development software.

Conclusions:

  • Novice programmers, such as occupational therapists, can create rehabilitation games with user-friendly tools.
  • Future software should prioritize efficiency, include built-in game design elements, offer technical support, and maintain simplicity.
  • Addressing these recommendations can enhance the effectiveness of therapeutic game development for therapists.