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Understanding the Player: The Need for Adaption in Exergames for Adolescents
1School of Mathematical and Computer Sciences, Heriot-Watt University , Edinburgh, United Kingdom .
Games for Health Journal
|July 21, 2015
Summary
Exergames make physical activity fun. Adaptive exergames that consider player personality are needed for wider effectiveness. Understanding player background can improve future exergame design.
Area of Science:
- * Integrates principles of human-computer interaction and exercise science.
- * Focuses on the application of digital health technologies for physical activity.
- * Explores the intersection of gaming, psychology, and kinesiology.
Background:
- * Exergames are increasingly utilized in physical activity interventions.
- * Current exergames lack personalization, limiting their broad applicability.
- * Enjoyable and motivating exercise contexts are crucial for adherence.
Purpose of the Study:
- * To explore the potential of adaptive exergames.
- * To investigate how user background influences in-game behavior.
- * To propose advancements for the exergame genre based on user understanding.
Main Methods:
- * Literature review and conceptual analysis of exergame design principles.
- * Discussion of player psychology and its relation to in-game actions.
- * Exploration of how user background data can inform adaptive algorithms.
Main Results:
- * User background and personality traits significantly impact engagement and behavior in exergames.
- * Personalization through adaptive systems can enhance exergame effectiveness.
- * Understanding player motivations is key to designing inclusive and impactful exergames.
Conclusions:
- * Adaptive exergames hold significant promise for personalized physical activity.
- * Integrating user background knowledge is essential for optimizing exergame design.
- * Further research into user-centered adaptive technologies will advance the field of exergames.

