Adolescents' Views on Active and Non-Active Videogames: A Focus Group Study

Monique Simons1,2,3, Emely de Vet1, Sjoukje Hoornstra1

  • 11 Department of Health Sciences and the EMGO Institute for Health and Care Research, Faculty of Earth and Life Sciences, VU University Amsterdam , Amsterdam, The Netherlands .

Summary

Active video games offer a way to reduce sedentary behavior in adolescents. While generally positive, active games need improvements in quality and diversity to match non-active games for broader appeal.

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