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Related Experiment Video

Updated: Apr 6, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

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Computer Games as Therapy for Persons with Stroke.

Sarah A Lauterbach1, Matt H Foreman1, Jack R Engsberg1

  • 1Washington University School of Medicine , St. Louis, Missouri.

Games for Health Journal
|July 22, 2015
PubMed
Summary
This summary is machine-generated.

Microsoft Kinect and FAAST software can increase repetitions for stroke survivors. This engaging, low-cost tool complements traditional therapy, aiding motor function recovery through motivating video games.

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Area of Science:

  • Rehabilitation Medicine
  • Human-Computer Interaction
  • Neuroscience

Background:

  • Stroke impacts 800,000 annually, with 65% experiencing residual motor impairments.
  • Traditional therapy often lacks sufficient repetitions for optimal motor function recovery.
  • Videogames offer a motivating solution to increase patient repetitions.

Purpose of the Study:

  • To evaluate the Microsoft Kinect Sensor and Flexible Action and Articulated Skeleton Toolkit (FAAST) software as a stroke therapy tool.
  • To assess the feasibility of using existing internet-based computer games for rehabilitation.

Main Methods:

  • Three participants engaged in a 1-hour session playing two games controlled by upper extremity movements.
  • Video analysis quantified movement repetitions.
  • Participant history and perceptions were collected via questionnaires.

Main Results:

  • Participants remained engaged and successfully played both games, irrespective of prior computer experience.
  • An average of 34 repetitions of the affected extremity were completed in just 5 minutes of gameplay.
  • The Intrinsic Motivation Inventory indicated high satisfaction in two out of three participants.

Conclusions:

  • The Kinect Sensor with FAAST software presents a cost-effective adjunct to traditional stroke therapy.
  • This technology can significantly increase repetitions in a motivating and engaging manner.
  • It holds potential for enhancing motor function recovery in stroke survivors.