A Machine Learning-Based Analysis of Game Data for Attention Deficit Hyperactivity Disorder Assessment
Monika D Heller1,2, Kurt Roots1, Sanjana Srivastava1
11 CogCubed Inc. , Minneapolis, Minnesota.
Games for Health Journal
|July 22, 2015
Summary
A new game, "Groundskeeper," shows promise for diagnosing attention deficit hyperactivity disorder (ADHD). This objective tool uses gameplay data to aid in identifying ADHD and related conditions.
Area of Science:
- Neuroscience
- Computer Science
- Psychiatry
Background:
- Attention deficit hyperactivity disorder (ADHD) affects 9.5% of the U.S. population, presenting lifelong challenges.
- Current ADHD diagnosis relies on subjective evaluations by parents and teachers, often missing nuanced cognitive deficits.
- Accurate diagnosis by psychiatrists is frequently inaccessible, particularly for children with less severe symptoms.
Purpose of the Study:
- To develop an engaging and objective tool to aid medical providers in diagnosing ADHD.
- To leverage interactive video game technology for cognitive assessment.
Main Methods:
- Developed
- Groundskeeper,
- an interactive video game on Sifteo Cubes, designed to exercise skills impacted by ADHD.
- Collected gameplay data from 52 patients (with and without ADHD) and transformed it into ADHD-indicative features.
- Applied machine learning algorithms to develop diagnostic models, validated against expert psychiatric assessments.
Main Results:
- Predictive algorithms demonstrated high accuracy in diagnosing ADHD subtypes and related disorders.
- F-measure scores for diagnostic accuracy: ADHD, inattentive type (78%), ADHD, combined type (75%), anxiety disorders (71%), and depressive disorders (76%).
Conclusions:
- The
- Groundskeeper
- game represents a novel and promising approach for ADHD screening.
- This technology offers a potential solution for more accessible and objective ADHD assessment.


