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Published on: October 6, 2016
Effect of Pregame Training Tutorials on Player Performance in Kinect-Based Health Games
David Whittinghill1, Jay Hartford1, Jacob Brown1
1Purdue University , West Lafayette, Indiana.
Objective:
The objective of this study was to examine the influence of pregame tutorials on player performance in Kinect(®) (Microsoft(®), Redmond, WA)-based health games and to determine whether the additional exertion caused by longer playtime introduced by the tutorial would influence in-game performance.
Materials And Methods:
Thirty-two college-age test participants were randomly assigned to two groups: pregame training tutorial and pregame verbal instructions. The variable of interest was the degree to which players were able to accurately perform a series of static arm gestures in order to duplicate specific reference poses. Participants played a Kinect-based bird simulator game called "Burnie" that required the player to hold specific, static poses that correspond to physical therapy treatment actions. This study is a pilot conducted in advance of testing the game with its target audience of pediatric cerebral palsy patients.
Results:
Analysis of variance did not detect a significant difference in pose accuracy between the tutorial and nontutorial groups. However, the tutorial group's pose accuracy was higher on average than that of the nontutorial group.
Conclusions:
Given the limited sample size in this study, it cannot be stated with certainty that greater pose accuracy will occur if a pregame tutorial level is administered. However, a trend was observed along most measures that the tutorial group achieved greater accuracy scores than the verbal instruction group. Further study with greater statistical power is strongly recommended.

