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Action video game training reduces the Simon Effect.

Claire V Hutchinson1, Doug J K Barrett2, Aleksander Nitka2

  • 1School of Psychology, College of Medicine, Biological Sciences and Psychology, University of Leicester, Leicester, LE1 9HN, UK. ch190@le.ac.uk.

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Summary
This summary is machine-generated.

Playing action video games, like Call of Duty, can reduce the Simon Effect, improving response selection. This training enhances goal-directed actions by boosting attentional control and conflict resolution.

Keywords:
Reaction timesResponse selectionSimon EffectVideo game training

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Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Action video game (AVG) play is known to enhance visual cognition, including selective attention and inhibitory control.
  • The Simon Effect, a measure of stimulus-response compatibility, reflects cognitive processes involved in response selection.

Purpose of the Study:

  • To investigate whether action video game training can reduce the Simon Effect.
  • To determine if AVG play can improve response selection for goal-directed actions.

Main Methods:

  • Non-game players were randomly assigned to groups: Call of Duty (first-person shooter) on Xbox/DS, a visual training game on DS, or a control group.
  • Participants completed the Simon Task before and after a training period.
  • Response times were analyzed to assess changes in performance and stimulus-response compatibility costs.

Main Results:

  • Groups trained on the first-person shooter game showed significantly faster response times.
  • AVG training led to a reduced cost of stimulus-response incompatibility.
  • No significant improvements were observed in the control or visual training game groups.

Conclusions:

  • Action video game play, specifically first-person shooters, can effectively reduce the Simon Effect.
  • Training may enhance goal-directed actions by improving the resolution of conflict during response selection and execution.
  • Findings support the hypothesis that AVG play induces neuroplastic changes in attentional control circuits.