Related Experiment Video
Updated: Apr 5, 2026

09:01
Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
15.0K
Balancing game universes for playing without sight or hearing.
Thomas Westin1, Malin Furöstam1, Roy Yasasindhu1
1Stockholm University, Department of Computer and Systems Sciences, Sweden.
Studies in Health Technology and Informatics
|August 22, 2015
Summary
Parallel game universes (PGUs) enable balanced, real-time collaborative gaming for players with visual or hearing impairments. This approach prioritizes universal access, ensuring inclusive digital culture participation.
Area of Science:
- Human-Computer Interaction
- Game Design
- Accessibility Research
Background:
- Computer gaming is a prevalent digital culture activity, yet many individuals with impairments face exclusion.
- Ensuring equal access to cultural activities is crucial for social inclusion.
Purpose of the Study:
- To investigate the design of balanced, real-time collaborative games using parallel game universes (PGUs) for players without sight or hearing.
- To address the challenge of maintaining game balance despite sensory impairments.
Main Methods:
- A design science approach was employed, involving two iterations of a game prototype development.
- Evaluation utilized interviews and observations with ten experienced gamers simulating temporary impairments (blind or deaf).
Main Results:
- Parallel game universes (PGUs) facilitate a balanced gaming experience for players with simulated visual or hearing impairments.
- While the multiplayer feel was not optimal, it was deemed a reasonable trade-off for universal access.
- A robust help system and ensuring equal game understanding between players are vital for game balance.
Conclusions:
- Parallel game universes (PGUs) offer a viable solution for creating inclusive, balanced real-time collaborative games for blind and deaf players.
- Further research should include actual blind and deaf gamers and explore impairments beyond sight and hearing.
Related Concept Videos
Auditory Perception
1.5K
The auditory system is essential for sound perception, utilizing various critical structures. When sound waves enter the outer ear, they travel through the ear canal and cause the eardrum to vibrate. These vibrations are then transmitted to the middle ear, where three tiny bones – the malleus, incus, and stapes – amplify the sound. This amplification is crucial, as it ensures that the sound vibrations are strong enough to be conveyed to the inner ear. These vibrations then reach the...
1.5K
Hearing
58.9K
When we hear a sound, our nervous system is detecting sound waves—pressure waves of mechanical energy traveling through a medium. The frequency of the wave is perceived as pitch, while the amplitude is perceived as loudness.
58.9K
Perceiving Loudness, Pitch, and Location
1.3K
The human brain perceives pitch through two primary mechanisms reflected in place theory and frequency theory. Each mechanism describes how sound waves are interpreted as specific pitches by the brain, offering insights into the intricate processes of auditory perception.
Place theory, or place coding, suggests that different pitches are heard because various sound waves activate specific locations along the cochlea's basilar membrane. The brain determines the pitch of a sound by...
Place theory, or place coding, suggests that different pitches are heard because various sound waves activate specific locations along the cochlea's basilar membrane. The brain determines the pitch of a sound by...
1.3K
Perception of Sound Waves
6.0K
The human ear is not equally sensitive to all frequencies in the audible range. It may perceive sound waves with the same pressure but different frequencies as having different loudness. Moreover, the perception of sound waves depends on the health of an individual's ears, which decays with age. The health of one's ears may also be affected by regular exposure to loud noises.
The pitch of a sound depends on the frequency and the pressure amplitude of the source. Two sounds of the same...
The pitch of a sound depends on the frequency and the pressure amplitude of the source. Two sounds of the same...
6.0K
Equilibrium and Balance
8.0K
The inner ear assumes dual functionalities of auditory perception and equilibrium maintenance. The vestibule is the organ responsible for balance. This organ contains mechanoreceptors, specifically hair cells, endowed with stereocilia, which aid in deciphering information regarding the position and motion of our heads. Two intrinsic components, the utricle and saccule, help perceive head position, while the semicircular canals track head movement. Neurological messages initiated in the...
8.0K
Depth Perception and Spatial Vision
2.7K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
2.7K

