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Exact and Adaptive Signed Distance Fields Computation for Rigid and Deformable Models on GPUs.
IEEE Transactions on Visualization and Computer Graphics
|September 11, 2015
Summary
This study presents a GPU-accelerated method for constructing exact adaptive distance fields using octrees and bounding volume hierarchies. This approach significantly speeds up distance field generation for real-time simulations.
Area of Science:
- Computer Graphics
- Geometric Modeling
- Real-time Simulation
Background:
- Existing methods for real-time signed distance field construction often rely on approximate distances.
- Efficient and exact distance field generation is crucial for advanced simulations.
- GPU acceleration offers potential for significant performance improvements in geometric computations.
Purpose of the Study:
- To develop a GPU-based method for constructing exact adaptive distance fields.
- To improve the speed and accuracy of distance field generation for complex models.
- To enable high-fidelity real-time simulations of dynamic scenes.
Main Methods:
- Utilized a GPU to construct an exact adaptive distance field from an octree using Morton codes.
- Employed rectangle-swept spheres for bounding volume hierarchy (BVH) construction around triangulated models.
- Implemented a multi-BVH structure to enhance workload balance across GPU processors and an octree-based distance upper bound to optimize queries.
Main Results:
- Achieved construction speeds 35-64 times faster than serial CPU implementations.
- Enabled real-time simulation of fabric interacting with the Stanford Bunny at 20 frames per second.
- Demonstrated the effectiveness of the exact adaptive distance field for complex geometric interactions.
Conclusions:
- The proposed GPU-accelerated method provides an efficient and exact approach to adaptive distance field construction.
- This technique significantly advances the capabilities for real-time geometric simulations.
- The method offers a substantial performance gain over traditional CPU-based approaches.
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