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Impact of an Aging Simulation Game on Pharmacy Students' Empathy for Older Adults
Aleda M H Chen1, Mary E Kiersma2, Karen S Yehle3
1Cedarville University School of Pharmacy, Cedarville, Ohio.
Objective:
To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game.
Methods:
First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy--Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes.
Results:
One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved.
Conclusion:
Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.
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