Related Experiment Video
Updated: Jul 15, 2026

13:40
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
17.4K
Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game
Anna Janssen1, Tim Shaw, Peter Goodyear
1Sydney Medical School, University of Sydney, Sydney, Australia. anna.janssen@sydney.edu.au.
JMIR Research Protocols
|September 30, 2015
Summary
This study evaluates a team-based digital game for postgraduate medical education. Preliminary results indicate medical students are interested in using games for learning, suggesting further research is warranted.
Area of Science:
- Medical Education
- Game-Based Learning
- Digital Health Interventions
Background:
- Educational video and computer games have a long research history.
- Health sector researchers are increasingly exploring digital games for education.
- Gaps exist in understanding game-based learning in medical education, especially regarding learner interaction and collaboration.
Purpose of the Study:
- To evaluate a team-based digital game as an educational tool.
- To assess learner engagement and knowledge consolidation in postgraduate medical education.
- To explore the motivational aspects of digital games in a medical context.
Main Methods:
- Mixed-methods approach combining quantitative and qualitative data.
- Recruitment of second-year medical students for participation.
- Analysis of in-game metrics, pre-game surveys, and post-game interviews.
Main Results:
- Preliminary recruitment of 54 participants.
- Establishment of a content development group for the game platform.
- Study is currently in its initial stages.
Conclusions:
- Digital games show potential as valuable educational tools in healthcare.
- Further research is needed to optimize the use of games in medical education.
- Early findings suggest medical students are receptive to game-based learning approaches.
