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Latency in Distributed Acquisition and Rendering for Telepresence Systems.
IEEE Transactions on Visualization and Computer Graphics
|November 4, 2015
Summary
This study analyzes latency in distributed telepresence systems. A new model helps estimate and pinpoint latency sources, aiding developers in optimizing user immersion and system design.
Area of Science:
- Human-Computer Interaction
- Computer Networks
- Virtual Reality
Background:
- Telepresence systems enhance long-distance communication using 3D techniques for natural interaction.
- Low latency is crucial for immersive user experiences in virtual environments.
- Understanding latency sources in distributed acquisition and rendering is key for system optimization.
Purpose of the Study:
- To analyze and model latency in distributed telepresence systems.
- To decompose system latency into identifiable sub-latencies.
- To provide a methodology for estimating and optimizing telepresence system performance.
Main Methods:
- Developed a latency model for complex telepresence dataflow networks.
- Decomposed system latency into sub-latencies for detailed analysis.
- Modified existing latency measurement techniques for prototype validation.
Main Results:
- Successfully modeled and estimated latencies within a distributed telepresence system.
- Identified specific sources contributing to overall system latency.
- Validated model estimates against real-world measurements in a prototype.
Conclusions:
- The proposed latency model effectively aids in understanding and quantifying latency in telepresence systems.
- The methodology enables developers to optimize system design and identify implementation bottlenecks.
- Enhanced knowledge of latency sources leads to improved user immersion and system performance.

