Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Dec 11, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

1.3K

Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment.

Claudia Hänel, Benjamin Weyers, Bernd Hentschel

    IEEE Transactions on Visualization and Computer Graphics
    |January 19, 2016
    PubMed
    Summary

    Participants preferred continuous visual quality adjustment in immersive virtual environments (IVEs), balancing frame rates and visual fidelity. This approach improved task performance and reduced simulator sickness during head movements.

    Related Concept Videos

    You might also read

    Related Articles

    Articles linked to this work by shared authors, journal, and citation graph.

    Sort by
    Same author

    Advancing safety training for nuclear decommissioning and dismantling: Integrating MX-based approaches for improved competency development.

    Applied ergonomics·2026
    Same author

    Virtual Reality Techniques in Workplace Design and Ergonomic Assessment.

    IEEE transactions on visualization and computer graphics·2026
    Same author

    SATOR: Seamless 3D Teleportation to Both Ground and Mid-Air Targets.

    IEEE transactions on visualization and computer graphics·2026
    Same author

    Beyond words: The impact of static and animated faces as visual cues on memory performance and listening effort during two-talker conversations.

    Acta psychologica·2026
    Same author

    Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm.

    IEEE transactions on visualization and computer graphics·2025
    Same author

    How Far is Too Far? The Trade-Off Between Selection Distance and Accuracy During Teleportation in Immersive Virtual Reality.

    IEEE transactions on visualization and computer graphics·2025

    Area of Science:

    • Computer Graphics
    • Human-Computer Interaction
    • Virtual Reality

    Background:

    • High frame rates and low latency are crucial for immersive virtual environments (IVEs) to prevent simulator sickness and enhance user presence.
    • Volume rendering applications often prioritize visual quality, leading to high computational loads and low frame rates, creating a trade-off in IVEs.

    Purpose of the Study:

    • To evaluate the trade-off between visual quality and performance in immersive virtual environments (IVEs) using volume rendering.
    • To determine user preferences for different volume rendering adjustment strategies in response to head tracking.

    Main Methods:

    • A controlled user study with 53 participants was conducted in a CAVE system.
    • Participants performed search and count tasks under varying volume rendering conditions, including instantaneous adjustment, continuous adjustment, and no adjustment.

    More Related Videos

    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    2.9K
    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
    12:39

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

    Published on: January 18, 2020

    8.0K

    Related Experiment Videos

    Last Updated: Dec 11, 2025

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    1.3K
    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    2.9K
    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
    12:39

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

    Published on: January 18, 2020

    8.0K
  • Head tracking data informed the application of rendering conditions based on viewer position updates.
  • Main Results:

    • Participants significantly preferred the rendering condition with continuous adjustment of visual quality.
    • The continuous adjustment condition resulted in the best task performance and reduced user disturbance during movements.
    • Continuous adjustment was favored over instantaneous adjustment (prioritizing low latency) and no adjustment (prioritizing high visual quality).

    Conclusions:

    • Continuous adjustment of visual quality in volume rendering offers an effective strategy for balancing performance and visual fidelity in IVEs.
    • This adaptive approach enhances user experience, task performance, and presence by minimizing simulator sickness.
    • Findings support further research into optimizing volume rendering acceleration based on user preferences in virtual reality applications.