Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Sample Proportion and Population Proportion01:20

Sample Proportion and Population Proportion

7.0K
Collecting samples or responses from an entire population takes significant time and effort, so a researcher collects responses from only a sample of that population. Suppose a study needs to collect information about a specific mobile application. After sample collection, the researcher analyzes the data and discovers that most individuals in the sample use that specific mobile application. The sample proportion measures the number of individuals in a sample who either use or don't use the...
7.0K
Convenience Sampling Method00:55

Convenience Sampling Method

12.0K
Sampling is a technique to select a portion (or subset) of the larger population and study that portion (the sample) to gain information about the population. Data are the result of sampling from a population. The sampling method ensures that samples are drawn without bias and accurately represent the population.
Convenience sampling is a non-random method of sample selection; this method selects individuals that are easily accessible and may result in biased data. For example, a marketing...
12.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Navigating the Digital Landscape for Potential Use of Mental Health Apps in Clinical Practice: Scoping Review.

JMIR mental health·2026
Same author

Systematic assessment of the quality and integrity of popular mental health smartphone apps using the American Psychiatric Association's app evaluation model.

Frontiers in digital health·2022
Same author

Seeing Is Believing: Making Wellbeing More Tangible.

Frontiers in psychology·2022
Same author

Examining the processes and effects of an exemplar school-based well-being approach on student competency, autonomy and relatedness.

Health promotion international·2019
Same author

Predicting Depression From Language-Based Emotion Dynamics: Longitudinal Analysis of Facebook and Twitter Status Updates.

Journal of medical Internet research·2018
Same author

Emotional Responses to Music: Shifts in Frontal Brain Asymmetry Mark Periods of Musical Change.

Frontiers in psychology·2017

Related Experiment Video

Updated: Mar 26, 2026

Iterative Development of an Innovative Smartphone-Based Dietary Assessment Tool: Traqq
04:54

Iterative Development of an Innovative Smartphone-Based Dietary Assessment Tool: Traqq

Published on: March 19, 2021

5.4K

Development and feasibility of a mobile experience sampling application for tracking program implementation in youth

TanChyuan Chin1, Nikki S Rickard2, Dianne A Vella-Brodrick1

  • 1Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC 3010 Australia.

Psychology of Well-Being
|February 5, 2016
PubMed
Summary
This summary is machine-generated.

This study shows the Wuzzup mobile app can track how young people use well-being skills in daily life. The app reliably measures momentary affect and activation, proving its utility for evaluating program implementation.

More Related Videos

An Application for Pairing with Wearable Devices to Monitor Personal Health Status
06:58

An Application for Pairing with Wearable Devices to Monitor Personal Health Status

Published on: February 3, 2022

3.5K
Methodology for Establishing a Community-Wide Life Laboratory for Capturing Unobtrusive and Continuous Remote Activity and Health Data
11:21

Methodology for Establishing a Community-Wide Life Laboratory for Capturing Unobtrusive and Continuous Remote Activity and Health Data

Published on: July 27, 2018

8.9K

Related Experiment Videos

Last Updated: Mar 26, 2026

Iterative Development of an Innovative Smartphone-Based Dietary Assessment Tool: Traqq
04:54

Iterative Development of an Innovative Smartphone-Based Dietary Assessment Tool: Traqq

Published on: March 19, 2021

5.4K
An Application for Pairing with Wearable Devices to Monitor Personal Health Status
06:58

An Application for Pairing with Wearable Devices to Monitor Personal Health Status

Published on: February 3, 2022

3.5K
Methodology for Establishing a Community-Wide Life Laboratory for Capturing Unobtrusive and Continuous Remote Activity and Health Data
11:21

Methodology for Establishing a Community-Wide Life Laboratory for Capturing Unobtrusive and Continuous Remote Activity and Health Data

Published on: July 27, 2018

8.9K

Area of Science:

  • Psychology
  • Adolescent Health
  • Digital Health

Background:

  • Traditional well-being program evaluations often overlook skill application in daily life.
  • Measuring the real-world use of learned skills is crucial for effective program assessment.

Purpose of the Study:

  • To assess the feasibility of the Wuzzup mobile experience sampling app for studying well-being program implementation in adolescents.
  • To determine the Wuzzup app's utility in capturing young people's momentary affect and activation states.

Main Methods:

  • Utilized a mobile experience sampling app (Wuzzup) with 96 adolescents (ages 13-15).
  • Participants responded to random daily prompts for 7 days across three data collection points.
  • Analyzed data from 69 participants (72% retention) with an average response rate of 92.89%.

Main Results:

  • The Wuzzup app demonstrated high feasibility and practical utility for tracking learning over time.
  • Significant associations between halves of the week in affect responses confirmed the app's internal reliability and construct validity.
  • The app successfully captured momentary affect and activation states in young people.

Conclusions:

  • The Wuzzup app is a feasible and reliable tool for evaluating well-being program implementation in adolescents.
  • Experience sampling via mobile apps can effectively measure the application of learned skills in everyday life.
  • This technology offers a novel approach to understanding individual learning trajectories in well-being programs.