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Concept Development of the Eindhoven Diabetes Education Simulator Project
Anne H Maas1,2,3, Pieta van der Molen1,4, Reinier van de Vijver1,5
11 Department of Internal Medicine, Máxima Medical Center , Eindhoven, The Netherlands .
Games for Health Journal
|February 13, 2016
Summary
A user-centered design approach identified a digital board game as the optimal concept for the Eindhoven Diabetes Education Simulator (E-DES). This educational diabetes game targets less-motivated, family-oriented patients effectively.
Area of Science:
- Health Professions Education
- Human-Computer Interaction
- Game Design
Background:
- Developing effective educational tools for diabetes management is crucial.
- User-centered design (UCD) approaches enhance the relevance and engagement of educational interventions.
- The Eindhoven Diabetes Education Simulator (E-DES) project aimed to create an innovative digital game for diabetes education.
Purpose of the Study:
- To define the concept of an educational diabetes game using a UCD approach.
- To evaluate multiple game concepts for their suitability and effectiveness.
- To select the most promising concept for further development of the E-DES.
Main Methods:
- Concept generation involved a multidisciplinary team and a Diabetes Game Jam, producing eight distinct game concepts.
- Concept evaluation included user interviews, expert reviews, and feasibility analysis.
- A systematic evaluation process guided the final concept selection.
Main Results:
- Eight game concepts were generated, including digital board games, a quiz platform, a lifestyle simulator, and mobile games.
- User and expert evaluations, alongside feasibility analysis, indicated that a quiz platform and a digital board game were equally highly ranked.
- The digital board game is best suited for less-motivated, family-oriented patients, while the quiz platform suits eager, individualistic learners.
Conclusions:
- The UCD approach facilitated the selection of a suitable concept from eight options.
- A digital board game was chosen for E-DES development, aligning with the target audience of less-motivated, family-oriented patients.
- This study highlights the importance of UCD and target audience consideration in educational game design.

