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Assessing Feedback in a Mobile Videogame
Leah Brand1, Alicia Beltran1, Sheryl Hughes1
11 USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas.
Games for Health Journal
|April 9, 2016
Summary
This study explored effective feedback for "Mommio," a serious game aiding vegetable consumption in preschoolers. Key findings emphasize clear, guilt-free, and constructive feedback for better player engagement.
Area of Science:
- Serious games research
- Human-computer interaction
- Child psychology
Background:
- Player feedback is crucial in serious games, but optimal strategies remain undefined.
- The serious game "Mommio" aims to improve vegetable intake in preschoolers through parental motivation.
- This study investigated effective feedback mechanisms for "Mommio".
Purpose of the Study:
- To determine the optimal format and content of player feedback for the serious game "Mommio."
- To enhance user engagement and effectiveness of serious games in promoting healthy eating habits.
Main Methods:
- Conducted a Web survey and interviews with 20 mothers.
- Presented 36 potential "Mommio" gameplay feedback statements for evaluation.
- Assessed mothers' perceptions of feedback meaning and helpfulness.
Main Results:
- Thematic analysis revealed key themes for effective feedback.
- Effective corrective feedback should offer alternatives.
- Feedback should be succinct, grammatically correct, avoid vague language, and not induce guilt.
- Clearly explaining the rationale behind feedback is essential.
Conclusions:
- Proposed guidelines for developing future feedback statements in "Mommio."
- Findings can inform the design of feedback in similar serious games.
- Optimized feedback can improve the efficacy of serious games for behavior change.
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