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Using the Virtual Reality World of Second Life to Promote Patient Engagement.
Elizabeth Weiner1, Patricia Trangenstein1, Ryan McNew1
1Vanderbilt University School of Nursing, Frist Nursing Informatics Center, Nashville, TN, USA.
Studies in Health Technology and Informatics
|June 23, 2016
Summary
This study introduces Second Life, a virtual reality platform, enabling active patient engagement in healthcare goal setting. It supports synchronous visits and asynchronous resource exploration, promoting patient-provider collaboration in eHealth.
Area of Science:
- Digital Health
- eHealth
- Virtual Reality in Healthcare
Background:
- Traditionally, patients were passive in healthcare.
- A shift towards outcomes-driven care necessitates active patient involvement and goal setting.
- eHealth and mobile health applications increasingly demand patient participation.
Purpose of the Study:
- To describe the development of a Second Life environment for eHealth.
- To explore the use of virtual reality for nurse practitioner-driven care.
- To assess Second Life as a platform for patient engagement and education.
Main Methods:
- Development of a virtual reality environment within Second Life.
- Integration with a patient portal and electronic health record.
- Utilizing Second Life for synchronous healthcare visits and asynchronous resource access.
- Employing Second Life for consumer health students to explore support groups and resources.
Main Results:
- A functional Second Life environment was created to support nurse practitioner-led care.
- The platform facilitated patient participation through avatars in virtual healthcare settings.
- Students gained exposure to online patient support and engagement resources.
Conclusions:
- Virtual reality platforms like Second Life can enhance patient engagement in healthcare.
- This approach supports collaborative goal setting between patients and providers.
- Second Life offers a novel eHealth solution for healthcare delivery and education.

