Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Evaluation Models for Undergraduate Nursing Clinical Skills: A Scoping Review Protocol.

JMIR research protocols·2026
Same author

Facilitators' experiences with virtual simulation and their impact on learning.

Advances in simulation (London, England)·2024
Same author

Ableism and the discourse of risk and safety in patient-facing work-integrated learning.

Nursing inquiry·2024
Same author

Adapting to change: Undergraduate nursing students' sense of belonging transitioning from online to in-person learning environments.

Journal of advanced nursing·2024
Same author

Virtual simulation in healthcare education: a multi-professional, pan-Canadian evaluation.

Advances in simulation (London, England)·2024
Same author

An educator's toolkit for virtual simulation: A usability study.

Nurse education today·2022

Related Experiment Video

Updated: Mar 15, 2026

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

19.4K

Virtual gaming to develop students' pediatric nursing skills: A usability test.

Margaret Verkuyl1, Lynda Atack1, Paula Mastrilli2

  • 1Collaborative Nursing Degree Program, School of Community and Health Studies, Centennial College, P.O. Box 631, Station A, Scarborough, ON M1K5E9, Canada.

Nurse Education Today
|September 12, 2016
PubMed
Summary

A virtual game-based simulation effectively enhanced pediatric nursing skills for students, showing high user satisfaction and immersion. This study highlights the importance of usability testing in developing engaging educational tools for nursing students.

Keywords:
E-simulationNursing educationOnlinePediatricsUsability test

More Related Videos

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

4.6K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.9K

Related Experiment Videos

Last Updated: Mar 15, 2026

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

19.4K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

4.6K
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

19.9K

Area of Science:

  • Nursing Education
  • Health Professions Education
  • Simulation Technology

Background:

  • Increasing competition for clinical placements necessitates innovative learning environments.
  • Virtual game-based simulations offer a solution for developing essential nursing skills.
  • Pediatric nursing skills require specialized training that can be challenging to provide.

Purpose of the Study:

  • To evaluate the usability and utility of a virtual game-based simulation for pediatric nursing education.
  • To assess nursing students' satisfaction and engagement with the simulation.
  • To gather feedback for improving the simulation's design.

Main Methods:

  • Usability study employing the Technology Acceptance Model (TAM).
  • Participants included nursing students, faculty/clinicians, and gaming experts at a community college.
  • Methods involved heuristic evaluation, think-aloud activities, surveys, and interviews.

Main Results:

  • High user satisfaction reported by participants.
  • Students demonstrated learning of pediatric care concepts and high engagement.
  • Recommendations for design improvements were identified.

Conclusions:

  • Usability testing is crucial in early simulation development.
  • The study provided valuable insights for the next phase of game development.
  • Virtual simulations are a promising tool for nursing education.