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Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
Fernando Winckler Simor1, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt
1Universidade de Passo Fundo, Passo Fundo, RS, Brazil.
JMIR Serious Games
|October 6, 2016
Summary
Usability evaluation for gesture-based games lacks standardization. A dedicated protocol is needed, especially for serious games targeting older adults, to ensure user comfort and confidence.
Area of Science:
- Human-Computer Interaction
- Game Design
- Usability Engineering
Background:
- Gestural interaction systems are increasingly integrated into games for entertainment and health benefits.
- Evaluating the usability of these gesture-based interfaces is crucial for balancing functionality and user-friendliness.
- Motion-sensing devices expand the possibilities for immersive and interactive experiences.
Approach:
- A systematic review was conducted on 1427 studies from major electronic databases (IEEE, ACM, Springer, Science Direct).
- Ten studies met the eligibility criteria, focusing on gesture-based games, motion-sensing devices (Kinect, Wii), and usability evaluation methods.
- Data extraction centered on usability methods employed, interface issues encountered, and strategies for developing effective gesture-based games.
Key Points:
- No standardized usability evaluation methods were found across the reviewed studies, with diverse analysis variables and instruments used.
- Questionnaires were the most common evaluation instrument (70%), followed by interviews (30%) and observation/video recording (20%).
- A significant portion (60%) of studies utilized gesture-based serious games for evaluating elderly participants in rehabilitation, indicating a specific need for tailored protocols.
Conclusions:
- The field requires a standardized usability evaluation method for serious games, particularly those designed for older adults.
- Developing a specific methodology and test protocol can enhance user comfort, welfare, and confidence in gesture-based gaming interfaces.
- Addressing age-specific needs and limitations is essential for creating truly user-friendly interfaces for diverse populations.

