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Usability Evaluation Methods for Gesture-Based Games: A Systematic Review.

Fernando Winckler Simor1, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt

  • 1Universidade de Passo Fundo, Passo Fundo, RS, Brazil.

JMIR Serious Games
|October 6, 2016
PubMed
Summary
This summary is machine-generated.

Usability evaluation for gesture-based games lacks standardization. A dedicated protocol is needed, especially for serious games targeting older adults, to ensure user comfort and confidence.

Keywords:
computer gamesevaluationgestural inputgesture-based gamesmethodusability evaluationusability testing

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Area of Science:

  • Human-Computer Interaction
  • Game Design
  • Usability Engineering

Background:

  • Gestural interaction systems are increasingly integrated into games for entertainment and health benefits.
  • Evaluating the usability of these gesture-based interfaces is crucial for balancing functionality and user-friendliness.
  • Motion-sensing devices expand the possibilities for immersive and interactive experiences.

Approach:

  • A systematic review was conducted on 1427 studies from major electronic databases (IEEE, ACM, Springer, Science Direct).
  • Ten studies met the eligibility criteria, focusing on gesture-based games, motion-sensing devices (Kinect, Wii), and usability evaluation methods.
  • Data extraction centered on usability methods employed, interface issues encountered, and strategies for developing effective gesture-based games.

Key Points:

  • No standardized usability evaluation methods were found across the reviewed studies, with diverse analysis variables and instruments used.
  • Questionnaires were the most common evaluation instrument (70%), followed by interviews (30%) and observation/video recording (20%).
  • A significant portion (60%) of studies utilized gesture-based serious games for evaluating elderly participants in rehabilitation, indicating a specific need for tailored protocols.

Conclusions:

  • The field requires a standardized usability evaluation method for serious games, particularly those designed for older adults.
  • Developing a specific methodology and test protocol can enhance user comfort, welfare, and confidence in gesture-based gaming interfaces.
  • Addressing age-specific needs and limitations is essential for creating truly user-friendly interfaces for diverse populations.