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Simulated Partners and Collaborative Exercise (SPACE) to boost motivation for astronauts: study protocol.

Deborah L Feltz1, Lori Ploutz-Snyder2, Brian Winn3

  • 1Department of Kinesiology, Michigan State University, East Lansing, MI, 48824, USA. dfeltz@msu.edu.

BMC Psychology
|November 16, 2016
PubMed
Summary
This summary is machine-generated.

Simulated exercise partners in a video game (exergame) can motivate individuals to exercise vigorously for longer periods. This intervention may improve astronaut health and fitness during space missions.

Keywords:
Behavioral healthExerciseExergamesFitnessKöhler effectMotivationRelational agentSoftware-generated partnerVirtual reality

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Area of Science:

  • Space exploration
  • Exercise physiology
  • Human-computer interaction

Background:

  • Astronauts struggle with vigorous exercise adherence during long space missions.
  • Motivation is a key barrier to maintaining physical health and aerobic capacity in space.
  • Previous research has not explored methods to motivate astronauts for vigorous exercise.

Purpose of the Study:

  • To develop and test a Simulated Partners and Collaborative Exercise (SPACE) program.
  • To investigate the impact of software-generated (SG) exercise partners on exercise experience.
  • To determine the effectiveness of SG partners in enhancing enjoyment, self-efficacy, and social connectedness.

Main Methods:

  • 24-week cycle ergometer exercise regimen (6 days/week) with alternating moderate-intensity continuous and high-intensity interval sessions.
  • Participants (ages 30-62) assigned to control (no partner), always faster SG partner, or SG partner not always faster conditions.
  • Primary outcome: Mean change in cycle ergometer power (watts); secondary outcomes: physiological, strength, and psychological parameters.

Main Results:

  • The study details the rationale, development, and methods of the SPACE exergame.
  • Pilot testing of SG partner design features within a video exercise game (exergame) was conducted.
  • The intervention tested whether exercising with an SG partner improves work effort, aerobic capacity, muscle strength, adherence, and psychological parameters compared to exercising alone.

Conclusions:

  • The SPACE exergame is a viable intervention for astronaut use.
  • The exergame can be adapted for use by other populations.
  • This approach addresses motivation challenges for vigorous exercise in demanding environments.