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Incorporating Behavioral Techniques into a Serious Videogame for Children
1USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas.
Games for Health Journal
|February 24, 2017
Summary
Serious videogames effectively integrated self-regulation techniques to encourage fruit and vegetable (FV) consumption in children. Formative research is key for designing appealing and effective games for kids.
Area of Science:
- Pediatric Health
- Game Design
- Behavioral Science
Background:
- Designing effective serious videogames for children remains an under-researched area.
- Understanding how to integrate behavior change techniques is crucial for developing impactful games.
Purpose of the Study:
- To describe the incorporation of self-regulation techniques into a serious videogame aimed at increasing fruit and vegetable (FV) consumption in children.
- To assess player engagement with these self-regulation components.
- To contribute to knowledge on designing effective serious videogames for pediatric audiences.
Main Methods:
- Analysis of gameplay data from a 10-episode online serious videogame.
- Target population: preadolescent children (ages 9-11) in the United States.
- Focus on behavior change techniques promoting self-regulation.
Main Results:
- Children actively engaged with the self-regulation elements within the videogame.
- Identified necessary modifications to mitigate cognitive overload and enhance future game design.
- Suggestive evidence for successful integration of behavior change techniques without compromising game appeal.
Conclusions:
- Behavior change techniques promoting self-regulation can be successfully embedded in serious videogames for children.
- Formative research is essential for creating appealing games where children understand and can execute behavior change procedures.
- This study highlights the potential of serious games in promoting healthy eating habits in children.
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