Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Tactile and Chemical Senses01:27

Tactile and Chemical Senses

959
Tactile senses encompass touch, temperature, and pain, each mediated by specific receptors. Touch receptors detect mechanical energy or pressure against the skin. Sensory fibers from these receptors enter the spinal cord and relay information to the brain stem. Here, most fibers cross over to the opposite side of the brain. The touch information then moves to the thalamus, which projects a map of the body's surface onto the somatosensory areas of the parietal lobes in the cerebral cortex.
959
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

796
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
796

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography.

IEEE transactions on visualization and computer graphics·2026
Same author

Semantic Anchors: How Object Familiarity and Rotational Context Shape Rotation Perception in VR.

IEEE transactions on visualization and computer graphics·2026
Same author

Survival of patients with hepatopulmonary syndrome related to cirrhotic and non-cirrhotic (schistosomiasis) portal hypertension.

World journal of hepatology·2025
Same author

Temporal precision and accuracy of audio-visual stimuli in mixed reality systems.

PloS one·2024
Same author

Damping-Driven Time Reversal for Waves.

Physical review letters·2023
Same author

Applying High-Speed Vision Sensing to an Industrial Robot for High-Performance Position Regulation under Uncertainties.

Sensors (Basel, Switzerland)·2016
Same journal

Hybridising feature subset selection with enhanced Deep Belief network for Human Activity recognition to Support Disabled Persons using internet of things-edge-cloud continuum.

Disability and rehabilitation. Assistive technology·2026
Same journal

A flexible real-time surface electromyography-based wheelchair control system using upper arm or neck muscles.

Disability and rehabilitation. Assistive technology·2026
Same journal

Movement-based assistive technology for control of digital applications in severe motor impairment: a scoping review.

Disability and rehabilitation. Assistive technology·2026
Same journal

2025 Ad Hoc Reviewers.

Disability and rehabilitation. Assistive technology·2026
Same journal

Current evidence and knowledge gaps on remote monitoring in people with multiple sclerosis - a systematic scoping review.

Disability and rehabilitation. Assistive technology·2026
Same journal

"Disability in rural adult population of Karnataka: insights from a community-based cross-sectional survey".

Disability and rehabilitation. Assistive technology·2026
See all related articles

Related Experiment Video

Updated: Feb 22, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

15.0K

Tactile Radar: experimenting a computer game with visually disabled.

Virgínia Kastrup1, Alvaro Cassinelli2, Paulo Quérette1

  • 1a Instituto de Psicologia, Universidade Federal do Rio de Janeiro , Rio de Janeiro , Brazil.

Disability and Rehabilitation. Assistive Technology
|September 19, 2017
PubMed
Summary
This summary is machine-generated.

The Tactile Radar device is effective for creating immersive tactile games for visually disabled individuals. This technology enhances computer accessibility and offers new avenues for gaming and virtual reality experiences.

Keywords:
Tactile Radarassistive technologytactile-gamesvirtual realityvisual disability

More Related Videos

A Tactile Automated Passive-Finger Stimulator TAPS
19:44

A Tactile Automated Passive-Finger Stimulator TAPS

Published on: June 3, 2009

14.2K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.1K

Related Experiment Videos

Last Updated: Feb 22, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

15.0K
A Tactile Automated Passive-Finger Stimulator TAPS
19:44

A Tactile Automated Passive-Finger Stimulator TAPS

Published on: June 3, 2009

14.2K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.1K

Area of Science:

  • Assistive Technology
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Visually disabled individuals increasingly use computers and are interested in computer games.
  • Novel assistive technologies are improving computer accessibility for the visually impaired.
  • Tactile games are emerging as a new form of accessible gaming.

Purpose of the Study:

  • To evaluate the suitability of the Tactile Radar device for creating tactile games for visually disabled people.
  • To assess the potential of the Tactile Radar for delivering immersive gaming experiences.
  • To explore the application of complementary research methods in the field of disabled user research.

Main Methods:

  • The study involved nine congenitally blind participants (aged 20-64).
  • A quasi-experimental design and debriefing interviews were employed.
  • The Tactile Radar was connected to a computer running a virtual coin-collecting game.

Main Results:

  • The Tactile Radar is suitable for developing computer games tailored for visually disabled users.
  • The device facilitated a powerful immersive experience during gameplay.
  • User evaluation confirmed the Tactile Radar's effectiveness in a virtual reality context.

Conclusions:

  • The Tactile Radar shows promise for creating accessible and engaging video games for the visually impaired.
  • This technology can overcome barriers to accessing virtual games, promoting leisure, socialization, and education.
  • The study contributes to the development of research methodologies for evaluating assistive technologies.