Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Feature-Based Volumetric Terrain Generation and Decoration.

Michael Becher, Michael Krone, Guido Reina

    IEEE Transactions on Visualization and Computer Graphics
    |October 14, 2017
    PubMed
    Summary

    This study introduces a new method for creating complex 3D terrain using curve-based primitives and diffusion algorithms. This approach simplifies and accelerates the modeling workflow for volumetric terrains in computer graphics.

    Related Concept Videos

    You might also read

    Related Articles

    Articles linked to this work by shared authors, journal, and citation graph.

    Sort by
    Same author

    QVis: Query-Based Visual Analysis of Multiscale Patterns in Spatiotemporal Ensembles.

    IEEE transactions on visualization and computer graphics·2025
    Same author

    Uncertainty Visualization for Biomolecular Structures: An Empirical Evaluation.

    IEEE transactions on visualization and computer graphics·2025
    Same author

    How FAIR is VIS?

    IEEE computer graphics and applications·2025
    Same author

    Visualization of Finite-Time Separation in Multiphase Flow.

    IEEE transactions on visualization and computer graphics·2025
    Same author

    Enhancing Single-Frame Supervision for Better Temporal Action Localization.

    IEEE transactions on visualization and computer graphics·2024
    Same author

    InVADo: Interactive Visual Analysis of Molecular Docking Data.

    IEEE transactions on visualization and computer graphics·2023

    Area of Science:

    • Computer Graphics
    • Geometric Modeling
    • Scientific Visualization

    Background:

    • Two-dimensional height fields are standard for terrain representation but cannot model complex structures like cliffs or caves.
    • Volumetric terrain data structures can represent these complex features but manual modeling is time-consuming.
    • Existing methods lack efficiency and artistic control for detailed volumetric terrain creation.

    Purpose of the Study:

    • To propose a novel technique for efficient modeling of large-scale terrain features using 3D curve-based primitives.
    • To enable volumetric terrain generation from sparse input data using diffusion-based algorithms.
    • To accelerate and simplify the terrain modeling workflow while preserving artistic freedom for volumetric terrains.

    Main Methods:

    Related Experiment Videos

  • Utilizing three-dimensional curve-based primitives as input for terrain feature definition.
  • Employing diffusion-based algorithms for volumetric terrain surface generation from sparse data.
  • Integrating GPU acceleration with compute shaders for interactive editing and real-time performance.
  • Main Results:

    • Demonstrated efficient modeling of complex terrain features, overcoming height field limitations.
    • Achieved accelerated and simplified workflow for volumetric terrain creation.
    • Enabled interactive, GPU-accelerated editing of detailed volumetric terrains with artistic control.

    Conclusions:

    • The proposed curve-based primitive and diffusion algorithm approach effectively addresses limitations of height fields for terrain modeling.
    • This method significantly enhances the efficiency and artistic flexibility of creating complex volumetric terrains.
    • The GPU-accelerated pipeline ensures interactive performance, making it suitable for real-time computer graphics applications.