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Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces
IEEE Transactions on Visualization and Computer Graphics
|October 17, 2017
Summary
Oasis system generates immersive virtual reality (VR) environments automatically. It allows users to walk naturally in shared VR spaces without rearranging furniture, enhancing the real-world VR experience.
Area of Science:
- Computer Science
- Human-Computer Interaction
- Virtual Reality
Background:
- Current virtual reality (VR) systems often require users to clear physical space, hindering accessibility.
- Existing VR environments lack seamless integration with real-world physical spaces and objects.
Purpose of the Study:
- To introduce Oasis, a novel system for automatic generation of immersive and interactive virtual reality environments.
- To enable natural, real-walking experiences in shared virtual environments for both single and multi-user scenarios.
- To allow users to create VR experiences in their own indoor spaces without furniture rearrangement.
Main Methods:
- 3D capture of indoor scenes and mapping of walkable areas.
- Utilizing depth information for real-world object recognition and pairing with virtual counterparts.
- Implementation of single and multi-user systems on a Tango tablet device.
Main Results:
- Demonstrated a novel approach to overlay virtual environments onto existing physical spaces.
- Successfully created immersive and interactive VR experiences for single and multi-user interactions.
- Enabled seamless, natural walking within shared virtual environments.
Conclusions:
- Oasis provides a new method for casual users to create VR environments without specialized equipment or training.
- The system enhances VR immersion by leveraging real-world physicality.
- Oasis facilitates natural interaction and movement in shared virtual spaces, overcoming limitations of current VR setups.
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