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Internet Gaming Disorder in Children and Adolescents
Douglas A Gentile1, Kira Bailey2, Daphne Bavelier3,4
1Department of Psychology, Iowa State University, Ames, Iowa; dgentile@iastate.edu.
Internet gaming disorder (IGD) affects 1-9% of individuals, with impulsivity and excessive gaming as potential risk factors. More research is needed to understand its causes and effective treatments.
Area of Science:
- Psychiatry
- Psychology
- Digital Media Studies
Background:
- Internet gaming disorder (IGD) is a potential diagnosis recognized by the American Psychiatric Association.
- Further research is recommended to clarify the nature and scope of IGD.
Purpose of the Study:
- To summarize current knowledge on Internet gaming disorder (IGD) based on a review by the IGD Working Group.
- To identify key areas for future research and provide recommendations for stakeholders.
Main Methods:
- Review of studies utilizing measures based on or similar to the IGD definition.
- Analysis of prevalence rates, potential risk factors, duration, and treatment efficacy.
Main Results:
- Prevalence rates for IGD range from approximately 1% to 9%, varying by demographics and location.
- Impulsivity and excessive gaming time are identified as potential risk factors for IGD.
- While some studies suggest treatability, a lack of randomized controlled trials prevents definitive conclusions on treatment.
Conclusions:
- Internet gaming disorder (IGD) requires further investigation due to its complex etiology and uncertain treatment outcomes.
- Additional research is critical to address knowledge gaps regarding IGD.
- Recommendations are provided for clinicians, policymakers, and educators based on current understanding.
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