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Character Apps for Children's Snacks: Effects of Character Awareness on Snack Selection and Consumption Patterns
Marisa M Putnam1, Caroline E Cotto1, Sandra L Calvert1
1Children's Digital Media Center, Department of Psychology, Georgetown University , Washington, District of Columbia.
Games for Health Journal
|January 4, 2018
Summary
Children
Area of Science:
- Pediatric nutrition
- Media psychology
- Digital marketing impact on children
Background:
- Media characters promote unhealthy snacks, contributing to childhood obesity.
- Digital marketing, especially in apps, is a growing concern for children's dietary habits.
Purpose of the Study:
- To investigate if children's snack choices are influenced by media characters in a mobile app.
- To determine the role of character awareness in children's snack selection and consumption patterns.
Main Methods:
- Four- and 5-year-old children (N=132) played a bowling game on an iPad.
- The game featured no character, or a character associated with healthy or unhealthy snacks.
- Snack selection and consumption were measured post-app play; character awareness was assessed via verbalizations.
Main Results:
- No overall effect of the character presence was found compared to a control group.
- Character awareness significantly increased healthy snack selection/consumption when the character promoted healthy snacks.
- Character awareness also increased unhealthy snack selection/consumption when the character promoted unhealthy snacks, though children were unaware of this influence.
Conclusions:
- Awareness of a popular app character can lead young children to choose healthier snacks when promoted.
- This suggests potential for using character marketing to encourage healthier eating patterns in digital environments.
- Children's unawareness of the character's influence highlights the subtle impact of media marketing.