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A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory
David Rodriguez-Andres1, Magdalena Mendez-Lopez2, M-Carmen Juan1
1Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain.
Virtual reality memory tasks show learning improves with age in children. Non-cognitive skills like behavior and videogame experience influence performance, though associations are weak.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Developmental Psychology
Background:
- Virtual reality (VR) is increasingly used for memory studies.
- Research on children's VR memory tasks often overlooks non-cognitive factors.
- This study investigates cognitive and non-cognitive influences on VR spatial memory in children.
Purpose of the Study:
- To examine how age, cognitive skills, and non-cognitive factors affect performance in a VR object-location memory task.
- To understand the relationship between videogame experience and VR task performance.
- To explore the impact of emotional and behavioral outcomes on spatial memory in a virtual environment.
Main Methods:
- 52 typically-developing children (5-12 years) completed a VR object-location task in a virtual city.
- Data collected included learning, navigation, 3D perception, satisfaction, and usability.
- Children's videogame experience, visuospatial skills, block-building ability, and emotional/behavioral outcomes were assessed.
Main Results:
- Learning improved with age.
- Boys and children with more videogame experience showed faster navigation speeds.
- Visuospatial skills weakly correlated with object recall; longer paths linked to withdrawal, attention problems, and lower visuospatial span.
- Aggressiveness and device experience correlated with faster navigation, but associations were weak.
Conclusions:
- Age is a key factor for learning in VR spatial memory tasks.
- Non-cognitive factors, including videogame experience and behavioral traits, influence VR navigation and memory, but with weak correlations.
- VR offers a promising platform for studying child development, highlighting the interplay of cognitive and non-cognitive skills.
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