Related Experiment Video
Updated: Feb 8, 2026

06:52
The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
15.7K
Use of Virtual Reality to Distract From Pain and Anxiety
Catherine Glennon1, Susan F McElroy2, Lynne M Connelly3
1University of Kansas Cancer Center.
Oncology Nursing Forum
|June 28, 2018
Summary
Virtual reality (VR) goggles did not significantly reduce pain and anxiety during bone marrow procedures. However, both VR and standard care groups reported decreased pain and anxiety post-procedure, suggesting VR feasibility.
Area of Science:
- Oncology Nursing
- Pain Management
- Digital Health Interventions
Background:
- Bone marrow aspiration and biopsy procedures are often associated with significant patient pain and anxiety.
- Current pain and anxiety management strategies primarily rely on pharmacologic treatments.
- Non-pharmacologic interventions are being explored to complement or replace traditional methods.
Purpose of the Study:
- To evaluate the efficacy of a virtual reality (VR) intervention in alleviating pain and anxiety during bone marrow aspiration and biopsy.
- To compare the outcomes of VR intervention with standard care in an outpatient cancer center setting.
Main Methods:
- A quasiexperimental study involving 97 adult patients undergoing bone marrow aspiration and biopsy.
- Participants were allocated to either an experimental group (VR goggles) or a control group (standard treatment).
- Pain, anxiety, vital signs, and medication use were measured pre- and post-procedure, with statistical analyses including t tests and chi-square tests.
Main Results:
- No statistically significant difference in pain and anxiety reduction was observed between the VR group and the control group.
- Both the experimental (VR) and control groups demonstrated a reduction in pain and anxiety levels from pre- to post-procedure.
- The study suggests VR goggles are a feasible, noninvasive option, though cost-effectiveness requires consideration.
Conclusions:
- Virtual reality presents a potential non-pharmacologic adjunct for managing procedural pain and anxiety in oncology patients.
- Further research is warranted to optimize VR interventions and assess their cost-effectiveness in clinical settings.
- Adapting VR technology for patient benefit in appropriate healthcare environments should be explored.
Related Concept Videos
Anxiety: Overview
1.1K
Anxiety is a common mental disorder featuring excessive worry, fear, and apprehension, significantly affecting daily life. People with anxiety disorders experience persistent and intense anxiety, interrupting their everyday functioning.
Individuals with anxiety often experience a range of physical and emotional symptoms, including sweating, trembling, tachycardia, and disturbances in sleep patterns. These symptoms vary in intensity and frequency but are generally disruptive and distressing.
Individuals with anxiety often experience a range of physical and emotional symptoms, including sweating, trembling, tachycardia, and disturbances in sleep patterns. These symptoms vary in intensity and frequency but are generally disruptive and distressing.
1.1K
Virtual Work
1.4K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.4K
Generalized Anxiety Disorder
731
Generalized Anxiety Disorder (GAD) is a chronic condition characterized by excessive and uncontrollable worry that persists for at least six months, significantly interfering with daily functioning. Unlike situational anxiety, which arises in response to specific stressors, GAD often occurs without a clear cause. Individuals may experience disproportionate worry about work, health, or relationships. For instance, a person might continuously fear poor health despite normal medical evaluations or...
731
Social Anxiety Disorder
545
Social anxiety disorder, also known as social phobia, is characterized by an intense fear of social situations where one might face humiliation, rejection, embarrassment, or negative evaluation. This disorder leads individuals to avoid activities like casual conversations, public speaking, or seemingly simple tasks such as eating, signing documents, or swimming, in public settings. Its impact extends beyond discomfort, often significantly interfering with daily functioning and quality of life.
545
Pain
1.4K
Pain serves as a critical warning signal that alerts the body to potential or actual harm. When mechanical pressure on the skin is intense, such as from a sharp pinch, the sensation transitions from touch to pain. Similarly, extreme temperatures, like a hot pot handle, convert the sensation of heat into pain. Pain can also result from overstimulation of other senses, such as blinding light, loud noise, or the intense heat from habañero peppers. This ability to sense pain is essential for...
1.4K
Principle of Virtual Work: Problem Solving
1.7K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
To apply the principle of virtual work,...
1.7K

