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A Skinned Tetrahedral Mesh for Hair Animation and Hair-Water Interaction
IEEE Transactions on Visualization and Computer Graphics
|July 12, 2018
Summary
We introduce an efficient framework for animating millions of hairs and simulating hair-water interactions. This method uses a kinematically skinned tetrahedral mesh for plausible and dynamic hair behavior, reducing simulation costs.
Area of Science:
- Computer Graphics
- Simulation and Modeling
Background:
- Realistic hair animation and interaction are computationally intensive.
- Existing methods struggle with simulating millions of hairs and complex phenomena like hair-water interaction.
Purpose of the Study:
- To develop a novel, efficient framework for animating millions of hairs.
- To enable realistic simulation of hair-water interactions.
Main Methods:
- Embedding hairs into a tetrahedralized volume mesh, kinematically skinned to an animated character.
- Utilizing a secondary, spring-endowed mesh for dynamic hair behavior, anchored to the primary kinematic mesh for efficiency.
- Integrating dynamic simulations into a blendshape system for artist control and iterative refinement.
Main Results:
- Achieved visually plausible hair animation with millions of hairs.
- Demonstrated efficient simulation of dynamic hair behaviors using weak springs anchored to a kinematic mesh.
- Established a foundation for simulating complex hair-water interactions, including drag and adhesion forces.
Conclusions:
- The proposed framework significantly enhances the efficiency and plausibility of hair animation.
- The method provides a robust solution for complex hair dynamics and interactions, particularly hair-water effects.
- This approach offers artists greater control and iterative capabilities within blendshape systems.
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