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Speech-driven mobile games for speech therapy: User experiences and feasibility.

Beena Ahmed1,2, Penelope Monroe3, Adam Hair4

  • 1a School of Electrical Engineering and Telecommunications , University of New South Wales , Sydney , Australia.

International Journal of Speech-Language Pathology
|October 11, 2018
PubMed
Summary

Speech-controlled mobile games are engaging for children and speech-language pathologists (SLPs), showing potential for remote therapy. Further development can enhance automatic speech recognition (ASR) accuracy and user experience for better adherence.

Keywords:
ASR applicationsASR in gameschildhood apraxia of speechmobile therapy appsspeech-controlled games

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Area of Science:

  • Speech-language pathology
  • Human-computer interaction
  • Game design

Background:

  • Speech-language pathologists (SLPs) use mobile games for remote therapy, but these often lack feedback mechanisms.
  • Integrating automatic speech recognition (ASR) allows speech to control gameplay, offering a potential solution for enhanced engagement and practice.
  • Feasibility studies are crucial to evaluate new technologies in clinical settings.

Purpose of the Study:

  • To assess the feasibility of speech-controlled games for children with and without childhood apraxia of speech (CAS).
  • To evaluate user experience and preferences for game features among children and SLPs.
  • To determine the accuracy of ASR compared to human judgment in a therapeutic gaming context.

Main Methods:

  • Ten children with CAS, six typically developing (TD) children, and seven SLPs participated in the study.
  • Participants trialled five different speech-controlled games and completed questionnaires.
  • ASR accuracy was compared against perceptual judgments, with manual stop recording also assessed.

Main Results:

  • Both children and SLPs found the speech-controlled games enjoyable and engaging.
  • Preferred game features included rewards, challenge, and adjustable difficulty levels.
  • ASR-human agreement varied, being higher for SLPs than children, and unaffected by CAS severity; manual stop recording showed higher agreement.

Conclusions:

  • Speech-controlled games show promise for increasing practice intensity in pediatric speech therapy.
  • Positive user reception suggests potential for improved engagement and adherence in remote treatment.
  • Future research should focus on refining ASR technology, recording methods, and game design for optimal user experience.