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Enhancing Knowledge and Self-Care Behavior of Heart Failure Patients by Interactive Educational Board Game
Anong Amaritakomol1, Rungsrit Kanjanavanit2, Nattaya Suwankruhasn3
11 Maharaj Nakorn Chiang Mai Hospital, Faculty of Medicine, Chiang Mai University, Chiang Mai, Thailand.
Insights
An educational board game significantly improved heart failure (HF) patients' knowledge and self-care behaviors. This interactive tool offers a promising alternative for patient education, enhancing understanding and adherence to treatment plans.
Area of Science:
- Cardiology
- Medical Education
- Health Behavior
Background:
- Heart failure (HF) management requires significant patient engagement in self-care.
- Traditional educational methods may have limitations in improving patient knowledge and behavior.
- Innovative educational tools are needed to enhance self-care in HF patients.
Purpose of the Study:
- To assess the impact of an educational board game on heart failure patients' knowledge and self-care.
- To compare the effectiveness of a board game intervention versus standard care.
Main Methods:
- A 3-month randomized controlled study involving 76 patients with heart failure with reduced ejection fraction.
- The intervention group played an educational board game in Thai, while the control group received usual care.
- Primary outcomes measured were changes in specialized HF knowledge and self-care behavior scores.
Main Results:
- The intervention group showed significant improvements in both knowledge and self-care behavior (P < 0.001).
- The control group did not exhibit significant changes in knowledge (P = 0.09) or self-care behavior (P = 0.21).
- Greater improvements in knowledge and self-care were observed in the board game group compared to the control group (P < 0.002 and P < 0.006).
Conclusions:
- An interactive educational board game effectively enhances heart failure patients' knowledge and self-care.
- This board game can serve as a valuable alternative educational tool for heart failure management.
- Implementing engaging educational strategies can improve patient outcomes in chronic disease care.
Abstract:
To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in Thai language, while the control group received the usual care including standard education. The primary outcome was the change of score achieved in the specialized HF knowledge and self-care behavior assessment. In the intervention group, the knowledge and self-care behavior significantly improved (all P < 0.001), whereas both scores were unchanged in the control group (P = 0.09 and P = 0.21). Mean score change for knowledge and self-care behavior showed greater improvement in the intervention group when compared with the control group (P < 0.002 and P < 0.006). Participation in an interactive educational board game resulted in an increase in the HF patients' knowledge and self-care behavior. An interactive educational board game may be used as an alternative educational tool in HF patients.
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